<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[ Search for 'su:&quot;Game development&quot;']]> </title> <link> https://catalog.riphah.edu.pk//cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Game%20development%22&#38;sort_by=relevance&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Game%20development%22&#38;sort_by=relevance&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Game development&quot;' at ]]> </description> <opensearch:totalResults>28</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Game%20development%22&#38;sort_by=relevance&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Game%2520development%2522" startPage="" /> <item> <title> Introduction to Game Development </title> <dc:identifier>ISBN:9781584503774 (hb) | 1584503777 (hb)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=33960</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584503777.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Rabin, Steve.<br /> United state Thomson learning 2005 .<br /> xxviii, 979p. , Include index. ;24 cm..<br /> 9781584503774 (hb) | 1584503777 (hb) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=33960">Place hold on <em>Introduction to Game Development </em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=33960</guid> </item> <item> <title> Serious games updated systematic literature review </title> <dc:identifier>ISBN:</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=35260</link> <description> <![CDATA[ <p> By Qazi Shuja Ud Din (2690).<br /> Islamabad (unpublished) 2021 .<br /> ix, 46 p. , Submitted in fulfillment of the requirements for the degree of Master of Science in Software engineering to the Faculty of Computing. | Includes bibliographical references | Thesis supervisor: Dr. Adeel Zafar ; 30 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=35260">Place hold on <em>Serious games</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=35260</guid> </item> <item> <title> Create computer games design and build your own game </title> <dc:identifier>ISBN:9781119404187 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=41594</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1119404185.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By McCabe, Patrick.<br /> New Jersey John Wiley &amp; Sons, Inc. 2018 .<br /> x, 246 p. ; 23 cm..<br /> 9781119404187 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=41594">Place hold on <em>Create computer games</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=41594</guid> </item> <item> <title> Write code like a pro create working applications </title> <dc:identifier>ISBN:9781119404170 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=41596</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1119404177.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Guthals, Sarah.<br /> New Jersey John Wiley &amp; Sons, Inc. 2018 .<br /> xii, 212 p. ; 23 cm..<br /> 9781119404170 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=41596">Place hold on <em>Write code like a pro</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=41596</guid> </item> <item> <title> How to cheat in Blender 2.7x </title> <dc:identifier>ISBN:9781498764513 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=53226</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1498764517.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Thron, Alan.<br /> Boca Raton Taylor &amp; Francis 2017 .<br /> ix, 269 p. , Include index ; 23 cm..<br /> 9781498764513 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=53226">Place hold on <em>How to cheat in Blender 2.7x</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=53226</guid> </item> <item> <title> Hands on unity 2022 game development learn to use the latest unity 2022 features to create your first video game in the simplest way possible </title> <dc:identifier>ISBN:9781803236919 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=55429</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1803236914.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Borromeo, Nicolas Alejandro .<br /> Birmingham Packt 2022 .<br /> xxi, 688 p. , Includes index. ; 27 cm..<br /> 9781803236919 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=55429">Place hold on <em>Hands on unity 2022 game development </em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=55429</guid> </item> <item> <title> Beginning Java 8 games development </title> <dc:identifier>ISBN:9781484204160 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58390</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484204166.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Jackson, Wallace.<br /> California Apress 2014 .<br /> xxvii, 461 p. , Includes index. ; 24 cm..<br /> 9781484204160 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=58390">Place hold on <em>Beginning Java 8 games development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58390</guid> </item> <item> <title> Python, Pygame, and Raspberry Pi game development </title> <dc:identifier>ISBN:9781484245323 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58574</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484245326.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Kelly, Sloan .<br /> New York Apress 2019 .<br /> xxv, 389 p. , Includes index. ; 24 cm..<br /> 9781484245323 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=58574">Place hold on <em>Python, Pygame, and Raspberry Pi game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58574</guid> </item> <item> <title> Basic math for game development with unity 3D : a beginner&#39;s guide to mathematical foundations </title> <dc:identifier>ISBN:9781484298848 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58915</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484298845.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Sung ,Kelvin | Gregory Smith .<br /> New York Apress 2023 .<br /> xvi, 447 p. , Includes index. ; 26 cm.<br /> 9781484298848 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=58915">Place hold on <em>Basic math for game development with unity 3D</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=58915</guid> </item> <item> <title> Rapid game development using Cocos2d-JS : an end-to-end guide to 2D game development using JavaScript </title> <dc:identifier>ISBN:9781484225523 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59255</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/148422552X.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Kumar, Hemanth | Abdul Rahman.<br /> Chennai Apress 2016 .<br /> xv, 126 p. , Includes index. ; 24 cm..<br /> 9781484225523 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=59255">Place hold on <em>Rapid game development using Cocos2d-JS</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59255</guid> </item> <item> <title> Human-computer interaction in game development with python : design and develop a game interface using HCI technologies and techniques </title> <dc:identifier>ISBN:9781484281819 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59412</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484281810.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By George, Joseph Thachil | Meghna Joseph George.<br /> New York Apress Media 2022 .<br /> xvi, 323 p. , Includes index. ; 24 cm..<br /> 9781484281819 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=59412">Place hold on <em> Human-computer interaction in game development with python</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59412</guid> </item> <item> <title> Advanced unity game development : build professional games with unity, c#, and visual studio </title> <dc:identifier>ISBN:9781484278505 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59415</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/148427850X.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Brusca, Victor G.<br /> New York Apress Media 2022 .<br /> xvii, 357 p. , Includes index. ; 26 cm..<br /> 9781484278505 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=59415">Place hold on <em>Advanced unity game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59415</guid> </item> <item> <title> Beginning unity android game development : from beginner to pro </title> <dc:identifier>ISBN:9781484260012 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59585</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484260015.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Takoordyal, Kishan .<br /> New York Apress 2020 .<br /> xv, 255 p. , Includes index. ; 24 cm..<br /> 9781484260012 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=59585">Place hold on <em>Beginning unity android game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59585</guid> </item> <item> <title> Beginning game AI with unity : programming artificial intelligence with C# </title> <dc:identifier>ISBN:9781484263549 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59588</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484263545.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Cossu, Sebastiano M. .<br /> New York Apress 2021 .<br /> xiv, 143 p. , Include index ; 24 cm..<br /> 9781484263549 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=59588">Place hold on <em>Beginning game AI with unity</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=59588</guid> </item> <item> <title> Program arcade games : with python and pygame </title> <dc:identifier>ISBN:9781484217894 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60022</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484217896.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Craven , Paul Vincent .<br /> Berkeley Apress 2016 .<br /> xxi, 392 p. , Includes index. : 26 cm..<br /> 9781484217894 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60022">Place hold on <em>Program arcade games</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60022</guid> </item> <item> <title> Practical shader development : vertex and fragment shaders for game developers </title> <dc:identifier>ISBN:9781484244562 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60044</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484244567.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Halladay, Kyle.<br /> UK Apress 2019 .<br /> xxi, 381 p. , Includes appendix and index ; 26 cm..<br /> 9781484244562 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60044">Place hold on <em>Practical shader development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60044</guid> </item> <item> <title> Physically based shader development for unity 2017 : develop custom lighting systems </title> <dc:identifier>ISBN:9781484233085 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60070</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484233085.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Doppioslash, Claudia .<br /> California Apress 2018 .<br /> xxiii, 232 p. , Includes index ; 26 cm..<br /> 9781484233085 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60070">Place hold on <em>Physically based shader development for unity 2017 </em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60070</guid> </item> <item> <title> Beginning android games deveopment : from beginner to pro </title> <dc:identifier>ISBN:9781484261200 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60140</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484261208.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Hagos, Ted (editor) | Mario Zechner (editor) | J.F. Dimarzio (editor) | Robert Green (editor).<br /> New York Apress 2020 .<br /> xvii, 364 p. , Includes index. : 24 cm..<br /> 9781484261200 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60140">Place hold on <em>Beginning android games deveopment</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60140</guid> </item> <item> <title> Game programming with unity and c# : a complete beginner&#39;s guide </title> <dc:identifier>ISBN:9781484297193 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60169</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484297199.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Hardman, Casey.<br /> New York Apress Media LLC. 2024 .<br /> xxii, 434 p. , Includes index. ; 26 cm..<br /> 9781484297193 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60169">Place hold on <em>Game programming with unity and c#</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60169</guid> </item> <item> <title> Game development with monogame : build a 2d game using your own reusable and performant game engine </title> <dc:identifier>ISBN:9781484277706 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60171</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484277708.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Salin, Louis | Rami Morrar.<br /> New York Apress Media LLC. 2022 .<br /> xv, 200 p. , Includes index ; 24 cm..<br /> 9781484277706 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60171">Place hold on <em>Game development with monogame</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60171</guid> </item> <item> <title> Beginning vfx with auto desk maya : create industry standard visual effects from scratch </title> <dc:identifier>ISBN:9781484278567 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60172</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484278569.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Kumar, Abhishek.<br /> New York Apress Media LL. 2022 .<br /> xv, 383 p. , Includes index ; 26 cm..<br /> 9781484278567 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60172">Place hold on <em>Beginning vfx with auto desk maya</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60172</guid> </item> <item> <title> Game development tool essentials </title> <dc:identifier>ISBN:9781430267003 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60210</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1430267003.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Alessandro Ardolino | Remi Arnaud | Paula Berinstein | Simon Franco.<br /> New York Apress 2014 .<br /> xxiv, 192 p. , Includes index ; 24 cm..<br /> 9781430267003 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60210">Place hold on <em>Game development tool essentials</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60210</guid> </item> <item> <title> Creating game environments in blender 3d : learn to create low poly game environments </title> <dc:identifier>ISBN:9781484261736 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60274</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484261739.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Guevarra, Ezra Thess Mendoza .<br /> New York Apress 2020 .<br /> xvii, 243 p. , Includes appendix and index. ; 26 cm..<br /> 9781484261736 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60274">Place hold on <em>Creating game environments in blender 3d</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60274</guid> </item> <item> <title> Pro Java 9 games development : leveraging the Javafx apls </title> <dc:identifier>ISBN:9781484209745 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60283</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484209745.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Jackson, Wallace .<br /> New York Apress 2017 .<br /> xxviii, 633 p. , Includes index. ; 26 cm..<br /> 9781484209745 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60283">Place hold on <em>Pro Java 9 games development </em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60283</guid> </item> <item> <title> Blitzmax for absolute beginners : games programming for the absolute beginner </title> <dc:identifier>ISBN:9781484225226 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60472</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484225228.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Kelly, Sloan .<br /> New York Apress 2016 .<br /> xxi, 278 p. , Includes index. ; 26 cm..<br /> 9781484225226 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60472">Place hold on <em>Blitzmax for absolute beginners</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60472</guid> </item> <item> <title> Cross over to html5 game development : use your programming experience to create mobile games </title> <dc:identifier>ISBN:9781484232903 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60522</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1484232909.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Zarrar Chishti .<br /> New York Apress 2017 .<br /> xvi, 249 p. , Includes index ; 24 cm.<br /> 9781484232903 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60522">Place hold on <em>Cross over to html5 game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60522</guid> </item> <item> <title> Windows 8 and windows phone 8 game development </title> <dc:identifier>ISBN:9781430258360 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60523</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1430258365.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Dawes , Adam .<br /> New York Apress 2013 .<br /> xxix, 481 p. , Includes index ; 24 cm.<br /> 9781430258360 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60523">Place hold on <em>Windows 8 and windows phone 8 game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60523</guid> </item> <item> <title> Beginning android c++ game development </title> <dc:identifier>ISBN:9781430258308 (pbk)</dc:identifier> <link>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60524</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1430258306.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Sutherland, Bruce .<br /> New York Apress 2013 .<br /> xix, 296 p. , Includes appendix and index ; 24 cm.<br /> 9781430258308 (pbk) </p> ]]> <![CDATA[ <p> <a href="https://catalog.riphah.edu.pk//cgi-bin/koha/opac-reserve.pl?biblionumber=60524">Place hold on <em>Beginning android c++ game development</em></a> </p> ]]> </description> <guid>https://catalog.riphah.edu.pk//cgi-bin/koha/opac-detail.pl?biblionumber=60524</guid> </item> </channel> </rss>
