Beginning 3D game assets development pipeline (Record no. 60013)

MARC details
000 -LEADER
fixed length control field 00551nam a22001457a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781484271957 (pbk)
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.7
Author Mark VIL
100 ## - MAIN ENTRY--PERSONAL NAME
Authorship Villanueva ,Nova
245 ## - TITLE STATEMENT
Title Beginning 3D game assets development pipeline
Sub Title : learn to integrate from maya to unity
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication New York
Name of publisher Apress
Date of publication 2022
300 ## - PHYSICAL DESCRIPTION
Extent xx, 315 p.
Illustrations : ill., Col.
Dimensions ; 26 cm.
500 ## - GENERAL NOTE
General note Includes index.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Computer programming
-- Computer animation
Keywords Video games programming
-- 3D production pipeline
-- Video games design
-- Base mesh
-- Maya
-- FC
-- GGC
942 ## - ADDED ENTRY ELEMENTS (KOHA)
item type Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Source of acquisition Cost, normal purchase price Full call number Barcode Copy number Uniform Resource Identifier (Invoice Number) Koha item type
        Gulberg Green Campus Gulberg Green Campus Purchased: Progressive International Agencies 14715.00 006.7 VIL 110381 1 16230070 Books
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