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  <titleInfo>
    <title>Computer graphics</title>
    <subTitle>principles and practice</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Foley, James D. Andries Van Dam Steven K.Feiner John F. Hughes</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Singapore</placeTerm>
    </place>
    <publisher>Pearson Education</publisher>
    <dateIssued>1996</dateIssued>
    <dateIssued>2004</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xxiii, 1174 p. : ill. ; 24 cm</extent>
  </physicalDescription>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Computer science Computer graphics</topic>
    <topic>Solid modeling</topic>
    <topic>Interactive graphics</topic>
    <topic>Graphics algorithms</topic>
    <topic>Graphics hardware</topic>
    <topic>User interface</topic>
    <topic>Object hierarchy</topic>
    <topic>Interaction techniques</topic>
    <topic>Surface determination</topic>
    <topic>Solid modeling</topic>
    <topic>Hardware</topic>
    <topic>Software</topic>
    <topic>FC</topic>
  </subject>
  <classification authority="ddc">006.6 COM</classification>
  <identifier type="isbn">0201121107 (pbk)</identifier>
  <identifier type="isbn">8178080389 (pbk)</identifier>
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