00522pam a2200121 a 4500020002300000082001800023100005000041245004300091260005700134300003400191500005400225650012100279 a9783319427140 (hb)00a794.8151bSHA aShaker, NooraJulian TogeliusaMark J. Nelson10aProcedural content generation in games aSwitzerlandbSpringer International Publishingc2016 axvi, 237 p.b: ill.c; 24 cm. aIncludes appendix and bibliographical references. 0aComputer programsaGeneratorsvRandom number generatorsvCode generatorsvConstructive generationvGame designervFC