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  <titleInfo>
    <title>Procedural content generation in games</title>
  </titleInfo>
  <name type="personal">
    <namePart>Shaker, Noor Julian Togelius Mark J. Nelson</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Switzerland</placeTerm>
    </place>
    <publisher>Springer International Publishing</publisher>
    <dateIssued>2016</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xvi, 237 p. : ill. ; 24 cm.</extent>
  </physicalDescription>
  <note>Includes appendix and bibliographical references.</note>
  <subject authority="lcsh">
    <topic>Computer programs Generators</topic>
    <topic>Random number generators</topic>
    <topic>Code generators</topic>
    <topic>Constructive generation</topic>
    <topic>Game designer</topic>
    <topic>FC</topic>
  </subject>
  <classification authority="ddc">794.8151 SHA</classification>
  <identifier type="isbn">9783319427140 (hb)</identifier>
  <recordInfo/>
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