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  <titleInfo>
    <title>Effect of active video gaming based upper extremity rehabilitation on active range of motion and functional performance in CP children</title>
  </titleInfo>
  <name type="personal">
    <namePart>Muhammad Asif Javed</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Lahore</placeTerm>
    </place>
    <publisher>(unpublished)</publisher>
    <dateIssued>2018</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xiv, 49 p. ill.(col.) ; 30 cm +CD</extent>
  </physicalDescription>
  <note>Submitted in fulfillment of the requirements for the degree of neuromuscular physical therapy</note>
  <note>Includes bibliographical references and appendices</note>
  <note>Thesis supervisor: Dr. Hafiz Ijaz</note>
  <note>Thesis (MS)--Riphah International University, 2018</note>
  <note>English</note>
  <subject>
    <topic>Physical therapy</topic>
    <topic>Cerebral palsy</topic>
    <topic>Virtual reality</topic>
    <topic>Upper extremity function</topic>
    <topic>Pediatric</topic>
    <topic>Kinems rehabilitation</topic>
    <topic>Learning gaming</topic>
    <topic>Active video gaming</topic>
    <topic>Motor impairment</topic>
    <topic>RCRS</topic>
  </subject>
  <classification authority="ddc">617.57506 ASI</classification>
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