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  <titleInfo>
    <title>Procedural content generation</title>
    <subTitle>a conceptual framework for general video games level generation</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Mudassar Sharif (14105)</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Islamabad</placeTerm>
    </place>
    <publisher>(unpublished)</publisher>
    <dateIssued>2018</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>iv, 44 p. : ill. ; 30 cm. +CD</extent>
  </physicalDescription>
  <note>Submitted in fulfillment of the requirement for the degree of Master of Science in Software Engineering to the Faculty of Computing.</note>
  <note>Includes bibliographical references</note>
  <note>Thesis supervisor: Adeel Zafar</note>
  <note>Thesis (MS)--Riphah International University, 2018</note>
  <note>English</note>
  <subject>
    <topic>Computer science</topic>
    <topic>Computational intelligence</topic>
    <topic>Artificial intelligence</topic>
    <topic>Application software</topic>
    <topic>User interface</topic>
    <topic>Generation</topic>
    <topic>FC</topic>
  </subject>
  <classification authority="ddc">006.3 MUD</classification>
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