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  <titleInfo>
    <title>Texturing and modeling</title>
  </titleInfo>
  <name type="personal">
    <namePart>David S. Ebert F. Kenton Musgrave Darwyn Peachey Ken Perlin</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">San Diego</placeTerm>
    </place>
    <publisher>AP Professional</publisher>
    <dateIssued>1998</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xiv, 415 p.  : ill., Col. ; 25 cm. </extent>
  </physicalDescription>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
    <topic>Building procedural</topic>
    <topic>Texture design</topic>
    <topic>Computer programming</topic>
    <topic>Hyper texture</topic>
    <topic>Volumetric cloud</topic>
    <topic>Fractal terrains</topic>
    <topic>FC</topic>
  </subject>
  <classification authority="ddc">006.66 TEX</classification>
  <identifier type="isbn">0122287304 (hb)</identifier>
  <recordInfo/>
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