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  <titleInfo>
    <title>Basic math for game development with unity 3D</title>
    <subTitle>: a beginner's guide to mathematical foundations</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Sung ,Kelvin  Gregory Smith</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <publisher> Apress</publisher>
    <dateIssued>2023</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xvi, 447 p. : ill. ; 26 cm</extent>
  </physicalDescription>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Programming mathematics</topic>
    <topic>Game development</topic>
    <topic>Video games</topic>
    <topic>3D math</topic>
    <topic>Unity</topic>
    <topic>FC</topic>
    <topic>GGC</topic>
  </subject>
  <classification authority="ddc">510 SUN</classification>
  <identifier type="isbn">9781484298848 (pbk)</identifier>
  <recordInfo/>
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