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  <titleInfo>
    <title>Introduction to video game engine development</title>
    <subTitle>: learn to design, implement, and use a cross-platform 2D game engine</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Brusca, Victor G</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <publisher>Apress Media</publisher>
    <dateIssued>2021</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent> xiii, 382 p. : ill. ; 26 cm.</extent>
  </physicalDescription>
  <note>Includes index.</note>
  <subject>
    <topic>Computer science</topic>
    <topic>Computer graphics programming</topic>
    <topic>Game engine development</topic>
    <topic>Video game programming</topic>
    <topic>Software engineering</topic>
    <topic>Game architecture</topic>
    <topic>2d game engines</topic>
    <topic>FC</topic>
    <topic>GGC</topic>
  </subject>
  <classification authority="ddc">005.1 BRU</classification>
  <identifier type="isbn">9781484270387 (pbk)</identifier>
  <recordInfo/>
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