00495nam a22001217a 4500020002400000082001500024100002600039245009100065260002900156300003700185500001900222650013200241 a9781484233085 (pbk) a006.6bDOP aDoppioslash, Claudia  aPhysically based shader development for unity 2017 b: develop custom lighting systems aCaliforniabApressc2018 axxiii, 232 p.b: ill.c; 26 cm. aIncludes index aComputer graphicsaComputer sciencevPhysically based renderingvShader programmingvGame developmentvLighting modelsvFCvGGC