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  <titleInfo>
    <title>Creating game environments in blender 3d</title>
    <subTitle>: learn to create low poly game environments</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Guevarra, Ezra Thess Mendoza</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <publisher>Apress</publisher>
    <dateIssued>2020</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xvii, 243  p. : ill., Col. ; 26 cm.</extent>
  </physicalDescription>
  <note>Includes appendix and index.</note>
  <subject>
    <topic>Computer graphics Computer science</topic>
    <topic>Game environment design</topic>
    <topic>Video game development</topic>
    <topic>Computer graphics</topic>
    <topic>3D modeling</topic>
    <topic>Blender</topic>
    <topic>FC</topic>
    <topic>GGC</topic>
  </subject>
  <classification authority="ddc">006.6 GUE</classification>
  <identifier type="isbn">9781484261736 (pbk)</identifier>
  <recordInfo/>
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