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  <titleInfo>
    <title>Building a 2d game physics engine</title>
    <subTitle>: using html5 and javascript</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Michael Tanaya Hua Ming Chen Jebediah Pavleas  Kelvin Sung</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Berkeley</placeTerm>
    </place>
    <publisher>Apress Media LLC.</publisher>
    <dateIssued>2017</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>xviii, 116 p. : ill. ; 24 cm.</extent>
  </physicalDescription>
  <note>Includes index</note>
  <subject>
    <topic>Computer games Computer science</topic>
    <topic>Javascript programming</topic>
    <topic>Game physics engines</topic>
    <topic>Html5 programming</topic>
    <topic>Physics simulation</topic>
    <topic>2D game</topic>
    <topic>FC</topic>
    <topic>GGC</topic>
  </subject>
  <classification authority="ddc">005.133 BUI</classification>
  <identifier type="isbn">9781484225820 (pbk)</identifier>
  <recordInfo>
    <recordChangeDate encoding="iso8601">20260714103327.0</recordChangeDate>
  </recordInfo>
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