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21.
The grammar of graphics by
Material type: Text Text
Publication details: New York Springer 2005
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 WIL.

22.
Practical shader development : vertex and fragment shaders for game developers by
Material type: Text Text
Publication details: UK Apress 2019
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 HAL.

23.
Physically based shader development for unity 2017 : develop custom lighting systems by
Material type: Text Text
Publication details: California Apress 2018
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 DOP.

24.
Creating game environments in blender 3d : learn to create low poly game environments by
Material type: Text Text
Publication details: New York Apress 2020
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 GUE.

25.
Immersive 3d design visualization : with autodesk maya and unreal engine 4 by
Material type: Text Text
Publication details: New York Apress 2021
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 KUM.

26.
Beginning pbr texturing : learn physically based rendering with allegorithmic's substance painter by
Material type: Text Text
Publication details: New York Apress 2020
Availability: Items available for loan: Gulberg Green Campus (1)Call number: 006.6 KUM.

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