| 000 | 00570pam a2200145 a 4500 | ||
|---|---|---|---|
| 020 | _a9783319427140 (hb) | ||
| 082 | 0 | 0 |
_a794.8151 _bSHA |
| 100 |
_aShaker, Noor _aJulian Togelius _aMark J. Nelson |
||
| 245 | 1 | 0 | _aProcedural content generation in games |
| 260 |
_aSwitzerland _bSpringer International Publishing _c2016 |
||
| 300 |
_axvi, 237 p. _b: ill. _c; 24 cm. |
||
| 500 | _aIncludes appendix and bibliographical references. | ||
| 650 | 0 |
_aComputer programs _aGenerators _vRandom number generators _vCode generators _vConstructive generation _vGame designer _vFC |
|
| 942 | _cBK | ||
| 999 |
_c17657 _d17657 |
||