| 000 | 00870nam a22001817a 4500 | ||
|---|---|---|---|
| 040 | _cRiphah International University | ||
| 082 |
_a371.337 _bHAF |
||
| 100 | _aHafsa Rafiq (13064) | ||
| 245 |
_aLearning through gamification _ban empirical sturdy on styles and levels of learning in software engineering domain |
||
| 260 |
_aIslamabad _b(Unpublished) _c2017 |
||
| 300 |
_aix. 101 p. _b: ill. _c; 30 cm. |
||
| 500 | _aSubmitted in fulfillment of requirements for the degree of Master of Sciences in Software Engineering to the Faculty of Computing | ||
| 500 | _aIncludes bibliographical references | ||
| 500 | _aThesis supervisor: Dr. Naveed Ikram | ||
| 502 | _aThesis (MSSE)--Riphah International University, 2017 | ||
| 546 | _aEnglish | ||
| 650 |
_aComputer-assisted instructions _aSimulation games _vEducational games _vComputer games _vComputer Graphics _vEducation _vFC |
||
| 999 |
_c20398 _d20398 |
||