| 000 | 00553nam a22001457a 4500 | ||
|---|---|---|---|
| 999 |
_c58355 _d58355 |
||
| 020 | _a9781484253397 (pbk) | ||
| 082 | 0 | 0 |
_a006.696 _bGUE |
| 100 | 1 | _aGuevarra ,Ezra Thess Mendoza | |
| 245 | 1 | 0 |
_aModeling and animation using Blender _b : blender 2.80: the rise of eevee |
| 260 |
_aCalifornia _bApress _c2020 |
||
| 300 |
_axvii, 295 p. _b: ill., Col. _c; 26 cm. |
||
| 500 | _aIncludes appendices and index. | ||
| 650 | 0 |
_aComputer science _aComputer graphics _vShading Workspace _vComputer animation _vComputer file _vGame Engine _vModeling _vFC _vGGC |
|
| 942 | _cBK | ||