| 000 | 00531nam a22001457a 4500 | ||
|---|---|---|---|
| 999 |
_c60044 _d60044 |
||
| 020 | _a9781484244562 (pbk) | ||
| 082 |
_a006.6 _bHAL |
||
| 100 | _aHalladay, Kyle | ||
| 245 |
_aPractical shader development _b: vertex and fragment shaders for game developers |
||
| 260 |
_aUK _bApress _c2019 |
||
| 300 |
_axxi, 381 p. _b: ill., Col. _c; 26 cm. |
||
| 500 | _aIncludes appendix and index | ||
| 650 |
_aComputer graphics _aComputer science _vShader programming _vGame development _vGraphics pipelines _vFragment shaders _vFC _vGGC |
||
| 942 | _cBK | ||