000 00531nam a22001457a 4500
999 _c60044
_d60044
020 _a9781484244562 (pbk)
082 _a006.6
_bHAL
100 _aHalladay, Kyle
245 _aPractical shader development
_b: vertex and fragment shaders for game developers
260 _aUK
_bApress
_c2019
300 _axxi, 381 p.
_b: ill., Col.
_c; 26 cm.
500 _aIncludes appendix and index
650 _aComputer graphics
_aComputer science
_vShader programming
_vGame development
_vGraphics pipelines
_vFragment shaders
_vFC
_vGGC
942 _cBK